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What could be more fun that playing 36 rounds in a day? Being paid to play, of course! And unless you're being paid to wear that Nike golf shirt, the only way that's going to happen is if you can find someone to play who sucks worse than you, and who's all too happy to part with their money. 

Got any games that you'd like to share with us? Contact us and we may just add it to our list! And remember, the more outrageous the game - the better (provided it doesn't involve shots glasses, or the removal of clothing on the golf course).

>> Two to Four Players

>> Tournament Games

Ransom

Honest John Russell

Rope

Duffer's Defense

Bingo Bango Bongo

Nine Lives

Wolf

Cutthroat (a.k.a. Pick Up Sticks)

Alternate Shot

Bridge

Selected Score

Back Stabber

Tourney

Stroke Play

Scramble

Flag Tournament

Pink Ball

Trouble

Chicago


     Tourney (Two to Foursomes)

What could be better than a mulligan on 18 holes? Why three of course! Better yet, take three of your worst holes out of your round, and you could be shooting in the 50's! Just take the worst three scores from your adjusted gross score, and the player with lowest score takes the pot. 


     Ransom (Twosomes)

Tired of losing more than just your shirt (i.e. pride) at the same old bets on the course? Give your buddies a run for their money with this change-up wagering game. First, team up into teams of two. Then divide the 18 holes into 3 separate 6-hole rounds. On the front six, the combined score of the twosomes decides the winner for each hole. At the middle six, the teams play best ball, and winners are again decided on by best score. Finally, on the back six, the teams play alternate shot, and again play to win each hole. At the end of the round, count up your teams scores... and pay up (hey, we never said you'd win!).

 


     Honest John Russell

A great wagering game that pits your ego versus your wallet. Prior to your game, estimate your total score - the maximum strokes allowed on the 17th and 18th holes are a bogey. At the end of the round, the pot goes to the golfer who scores closest to his or her estimate. The pot is determined by however much every other golfer is off their estimates (say, a buck for each stroke).


     Rope (2, 3 or 4)

This is a great game that allows golfers to cheat...legally. Instead of assigning each player a handicap, each player is allowed to use a certain length of "rope" (say, 10 feet). You don't actually have to bring rope to the course, unless of course you feel the need to hang yourself after the game. Nonetheless, during the game, players can take relief from a bad lie by moving the ball a certain length. That length is subtracted from the assigned amount; players can use up all or none of their "rope length". So for example, if a players ball lands in a sandtrap, the player can move the ball, say 3 feet onto the grass, leaving him or her with 7 feet of rope left. Depending on how 'generous' the group feels that day, players can decide ahead of time what the assigned rope length should be: 5 ft, 10 ft, or 1,000 ft.  


     Duffer's Defense (2, 3 or 4)

While the name suggest otherwise, golfers of any caliber will love this game! Select a designated "duffer" for each hole (each player should have the same number of holes assigned to them). Then, for each hole, the duffer is given 2 points for each player he or she beats, 1 point for each player he or she ties, and loses a point for each player who beats him or her. The player with the most points at the end of the round wins. The loser has to wash their clubs. And buy 'em a beer. 


     Bingo Bango Bongo (2, 3, or 4)

A great test of a players all-around game. Three points are available for each hole. The first is awarded to the player who reaches the green in the fewest strokes. The second goes to the player who is closest to the pin (regardless of how many stroke it took to get to the green). And the last point goes to the player with the lowest score. Add a dollar value to each of those points and you're talking some serious "green-age"!


     Nine Lives (2,3, or 4)

As the name suggests, this game lets players take a certain number of mulligans based on their handicap (specifically, its 3/4ths of a players handicap). Careful though, once the mulligan is played, it must be used - so make that second shot count!


     Wolf (3)

This is a great wagering game that plots one player (the 'wolf') against two other players. The player with the second furthest drive becomes the wolf (regardless of the balls lie). The other players then become the 'hunters'. Its the wolfs goal to match his score, doubled, versus the combined score of the hunters. If the wold wins the hole, he is paid double the wager by both the hunters. If the hunters win, they are each paid the single wager by the hunter.  Any ties in a hole are deferred to the subsequent hole and the wager is doubled!


     Cutthroat (2, 3, or 4)

This game is as much fun to play as it is difficult! Instead of awarding handicap strokes in regular stroke play, the winner of each hole selects one club from their opponents bag to be 'disabled'. Players can substitute disabling their opponents clubs for 'enabling' any one of their clubs. This game is great for developing your flexibility with club selection! Decide before-hand if the putter should be included on the cutthroat list of clubs.


     Alternate Shot (teams of 2)

As the name suggests teams of two players alternate shots from the tee to the green. Players should decide beforehand who will drive the even numbered holes, and who should drive the odd numbered holes. This is a fast-paced and great team oriented game.


     Bridge (teams of 2)

This is a great side betting game which takes the card playing game to the links! One pair first makes a 'bid' on how many combined strokes they think they will take to complete the hole. The second team can do one of several things; they can bid lower than the first teams estimate; they can accept the bet; they can accept the bet and double it (this can go back and forth until neither team has enough money to pay for gas!).


     Selected Score

A great game for long weekends! Golfers play 36 holes, then add the strokes from their best holes from either round to arrive at a total. The player with the lowest score, wins!


     Back Stabber (twosomes)

This game is played in twosomes, stroke play. At the end of each hole, the two teams add up their scores. If one player shoots a 4, and the other a 5, their team total becomes 45 (the lower number being the first number). The team with the lowest team score takes the difference (each point can be worth, say $0.25). Here's the clincher - if a player on a team scores a birdie, the opposing team must reverse the digits of their score. So if player one shoots a 4 on a par 4, and his teammate shoots a 9 - guess what, their score is 94! Bring lots of cash with you to the course for this one...


     Stroke Play

The most basic form of tournament play - players simply add their total strokes at the end of each round, and the players with the lowest score wins.


     Scramble

A great tournament format for golfers of all calibers! Similar to best ball format, teams of four players, each begin by driving their own ball from the tee. The ball with the best lie is then selected from the four, and each player picks up their ball and plays their second shot from that position. This continues until the players reach the green. Once any one player has holed the ball, the hole is complete.


     Flag Tournament

An interesting twist to stroke play, Flag Tournaments begin by awarding players a certain number of strokes, by adding the course par to the players handicap (so if the course par is 72, and the players handicap is 18, then the player is awarded 90 strokes). Players then begin to play the course from the first hole. Players must try to complete as many of the 18 holes using only as many strokes as they've been assigned. Any player who cannot complete the full round, must mark on the hole, the last position of his or her ball. The player with the most unused strokes, or who has completed the most holes is the winner.


     Pink Ball

Pink ball is a great tournament format that puts every player to the test. Teams of four are each assigned a pink, or other coloured ball. The players then alternate playing the pink ball as their own from one hole to another. At the end of the round, two players' net scores are added from each hole - with one of the scores coming from the player who has played the pink ball.


     Trouble

A great wagering game, Trouble uses a slightly less conventional scoring system. Trouble shots are each assigned a number of points [for example: out of bounds (1), water hazard (1), bunker (1), three putt (1), etc...]. For each trouble shot a player makes, he or she is given the appropriate point. If however, the player is able to score par or less, then his or points are erased for that hole. At the end of the round, players total their points (not strokes), and for each, say 3 points, that a player has, they must pay out a pre-determined amount to each of the other players.


     Chicago

Players are each assigned negative points based on their handicap. Scratch players receive -39 points, 1 handicaps get -38, and so on. For each score on the course, the players are then awarded positive points based on their performance (bogey=1, pars=2, birdies=3, eagles=8). The player with the best score at the end of the round wins!

 
 

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