|
What
could be more fun that playing 36 rounds in a day? Being paid
to play, of course! And unless you're being paid to wear that Nike golf
shirt, the only way that's going to happen is if you can find
someone to play who sucks worse than you, and who's all too happy to
part with their money.
Got any games that you'd like to share with us?
Contact us and we may just add it to our list! And remember, the more outrageous the game - the
better (provided it doesn't involve shots glasses, or the removal of
clothing on the golf course).
|
>>
Two to Four Players |
>>
Tournament Games |
|
|
Tourney (Two to
Foursomes)
What could be better
than a mulligan on 18 holes? Why three of course! Better yet, take
three of your worst holes out of your round, and you could be
shooting in the 50's! Just take the worst three scores from your
adjusted gross score, and the player with lowest score takes the
pot.
Ransom
(Twosomes)
Tired of losing more
than just your shirt (i.e. pride) at the same old bets on the
course? Give your buddies a run for their money with this change-up
wagering game. First, team up into teams of two. Then divide the 18
holes into 3 separate 6-hole rounds. On the front six, the combined
score of the twosomes decides the winner for each hole. At the
middle six, the teams play best ball, and winners are again decided
on by best score. Finally, on the back six, the teams play alternate
shot, and again play to win each hole. At the end of the round,
count up your teams scores... and pay up (hey, we never said you'd
win!).
Honest John Russell
A great wagering
game that pits your ego versus your wallet. Prior to your game,
estimate your total score - the maximum strokes allowed on the 17th
and 18th holes are a bogey. At the end of the round, the pot goes to
the golfer who scores closest to his or her estimate. The pot is
determined by however much every other golfer is off their estimates
(say, a buck for each stroke).
Rope (2, 3 or 4)
This is a great game that
allows
golfers to cheat...legally. Instead of assigning each player a
handicap, each player is allowed to use a certain length of
"rope" (say, 10 feet). You don't actually have to bring
rope to the course, unless of course you feel the need to hang
yourself after the game. Nonetheless, during the game, players can
take relief from a bad lie by moving the ball a certain length. That
length is subtracted from the assigned amount; players can use up
all or none of their "rope length". So for example, if a
players ball lands in a sandtrap, the player can move the ball, say
3 feet onto the grass, leaving him or her with 7 feet of rope left.
Depending on how 'generous' the group feels that day, players can
decide ahead of time what the assigned rope length should be: 5 ft,
10 ft, or 1,000 ft.
Duffer's Defense (2, 3 or 4)
While the name
suggest otherwise, golfers of any caliber will love this game!
Select a designated "duffer" for each hole (each player
should have the same number of holes assigned to them). Then, for
each hole, the duffer is given 2 points for each player he or she
beats, 1 point for each player he or she ties, and loses a point for
each player who beats him or her. The player with the most points at
the end of the round wins. The loser has to wash their clubs. And
buy 'em a beer.
Bingo Bango Bongo (2, 3, or 4)
A great test of a players all-around
game. Three points are available for each hole. The first is awarded
to the player who reaches the green in the fewest strokes. The
second goes to the player who is closest to the pin (regardless of
how many stroke it took to get to the green). And the last point
goes to the player with the lowest score. Add a dollar value to each
of those points and you're talking some serious
"green-age"!
Nine Lives (2,3, or 4)
As
the name suggests, this game lets players take a certain number of
mulligans based on their handicap (specifically, its 3/4ths of a players
handicap). Careful though, once the mulligan is played, it must be used -
so make that second shot count!
Wolf (3)
This
is a great wagering game that plots one player (the 'wolf') against two
other players. The player with the second furthest drive becomes the wolf
(regardless of the balls lie). The other players then become the
'hunters'. Its the wolfs goal to match his score, doubled, versus the
combined score of the hunters. If the wold wins the hole, he is paid double
the wager by both the hunters. If the hunters win, they are each paid the
single wager by the hunter. Any ties in a hole are deferred to the
subsequent hole and the wager is doubled!
Cutthroat (2, 3, or 4)
This
game is as much fun to play as it is difficult! Instead of awarding
handicap strokes in regular stroke play, the winner of each hole selects
one club from their opponents bag to be 'disabled'. Players can substitute
disabling their opponents clubs for 'enabling' any one of their clubs.
This game is great for developing your flexibility with club selection!
Decide before-hand if the putter should be included on the cutthroat list
of clubs.
Alternate Shot (teams of 2)
As
the name suggests teams of two players alternate shots from the tee to the
green. Players should decide beforehand who will drive the even numbered
holes, and who should drive the odd numbered holes. This is a fast-paced
and great team oriented game.
Bridge (teams of 2)
This
is a great side betting game which takes the card playing game to the
links! One pair first makes a 'bid' on how many combined strokes they
think they will take to complete the hole. The second team can do one of
several things; they can bid lower than the first teams estimate; they can
accept the bet; they can accept the bet and double it (this can go back
and forth until neither team has enough money to pay for gas!).
Selected Score
A
great game for long weekends! Golfers play 36 holes, then add the strokes
from their best holes from either round to arrive at a total. The player
with the lowest score, wins!
Back
Stabber (twosomes)
This game is
played in twosomes, stroke play. At the end of each hole, the two teams
add up their scores. If one player shoots a 4, and the other a 5, their
team total becomes 45 (the lower number being the first number). The team
with the lowest team score takes the difference (each point can be worth,
say $0.25). Here's the clincher - if a player on a team scores a birdie,
the opposing team must reverse the digits of their score. So if player one
shoots a 4 on a par 4, and his teammate shoots a 9 - guess what, their
score is 94! Bring lots of cash with you to the course for this one...
Stroke Play
The
most basic form of tournament play - players simply add their total
strokes at the end of each round, and the players with the lowest score
wins.
Scramble
A
great tournament format for golfers of all calibers! Similar to best ball
format, teams of four players, each begin by driving their own ball from
the tee. The ball with the best lie is then selected from the four, and
each player picks up their ball and plays their second shot from that
position. This continues until the players reach the green. Once any one
player has holed the ball, the hole is complete.
Flag Tournament
An
interesting twist to stroke play, Flag Tournaments begin by awarding
players a certain number of strokes, by adding the course par to the
players handicap (so if the course par is 72, and the players handicap is
18, then the player is awarded 90 strokes). Players then begin to play the
course from the first hole. Players must try to complete as many of the 18
holes using only as many strokes as they've been assigned. Any player who
cannot complete the full round, must mark on the hole, the last position
of his or her ball. The player with the most unused strokes, or who has
completed the most holes is the winner.
Pink Ball
Pink
ball is a great tournament format that puts every player to the test.
Teams of four are each assigned a pink, or other coloured ball. The
players then alternate playing the pink ball as their own from one hole to
another. At the end of the round, two players' net scores are added from
each hole - with one of the scores coming from the player who has played
the pink ball.
Trouble
A
great wagering game, Trouble uses a slightly less conventional scoring
system. Trouble shots are each assigned a number of points [for example:
out of bounds (1), water hazard (1), bunker (1), three putt (1), etc...].
For each trouble shot a player makes, he or she is given the appropriate
point. If however, the player is able to score par or less, then his or
points are erased for that hole. At the end of the round, players total
their points (not strokes), and for each, say 3 points, that a player has,
they must pay out a pre-determined amount to each of the other players.
Chicago
Players
are each assigned negative points based on their handicap. Scratch players
receive -39 points, 1 handicaps get -38, and so on. For each score on the
course, the players are then awarded positive points based on their
performance (bogey=1, pars=2, birdies=3, eagles=8). The player with the
best score at the end of the round wins!
|